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Read the Technology Strategy Board's Creative Industries Technology Strategy report
Convergence is already upon us. Content is converging; films become video games, TV shows are online and interactive experiences, completely new types of content, such as augmented reality gaming, are emerging. Technology is also converging: newspapers can be read on the web and mobile devices while music can be listened to on an iPod, games console or via streaming. This Beacon Project will create a vision of how people will experience content five years and beyond, helping creative businesses position themselves to take advantage of new markets. A strong theme running throughout the project will be the importance of metadata to businesses as they develop content and the opportunities it offers to users to interact with the devices and add value to content. The Project will also reflect another of the Technology Strategy Board’s priorities for the creative industries, improving cross-platform convergence and driving new multi-platform content.
“Pervasive networks and the possibility of creating hybrid and completely new types of media experiences will be a driver for the next wave of digital media content and innovation.” Clare Reddington, Director, iShed and the Pervasive Media Studio.
Unlocking the ways people will experience content in the future will depend upon a revolution in how content is accessed, managed and delivered through networks. New services, content offerings and business models will rely on new approaches to how we manage, track, store, move and manipulate data. They will be built not just on next generation network infrastructures, with fixed, mobile and wireless networks working seamlessly together, but on new technologies to categorise and track content through advanced metadata and content aware applications. These issues have been highlighted as key priorities in the Technology Strategy Board’s Creative Industries Technology Strategy report. This report also identifies the role the importance of cross-platform convergence that will also impact on network development. This Beacon Project will examine how networks, systems and other “back-end” services will develop and change to enable new content experiences. “Future network technologies and the layers of information, metadata and services that will be built on top of them are going to open great opportunities for the creative industries and the content industries in particular.” Steve Wright, Head of Strategic Research, BT
Interests: store, purchase, digital content, content, user experience, meta data, convergence, share, search, find
What will influence the way people will experience digital content in the next 5 to 7 years?
Senarios - Future Digital Content
Last updated 191 days ago by Kelechi Amadi
Video Presentation - Future Digital Content Experiences & Distribution
Last updated 136 days ago by Kelechi Amadi
Innovation in action: Interactive Places
Last updated 323 days ago by John Cass
Innovate 2010
Connect for growth
Power To The Pixel: The Cross Media Forum
Power To The Pixel: The Cross Media Forum is an internationally renowned four day event in London bringing together international pioneers, creative and entrepreneurs working across film, tv, advertising, games, online, interactive, the arts, mobile in the cross media field.
Digital Inspiration
A session outlining the opportunities (as well as describing so of the perils for brands to engage online using new formats lean forward technology and social media.
Final report - exec summary
3 days ago (pdf - 269 KB)
This executive summary of the Future of Digital Content provides a brief overview of the project and its findings
Future Digital Content - Final Report
114 days ago (pdf - 4 MB)
Our final report on the future of digital content sets out a series of provocative and exciting ideas that will help creative businesses and technology developers understand the radical transformation that developments in digital technology will have on creative businesses over the next five to seven years. The report looks at the areas of opportunity where innovation is most likely to occur and the scale of the challenges.
We want to thank the many people who took part in the project for their valuable input.
Now we want to move the discussion and debate to the next stage and hear your views on the output of the report, your thoughts on how this area will develop and your experience or plans for the areas of innovation we have identified.
Baseline Report: Future Digital Content Experiences & Distribution
255 days ago (pdf - 4 MB)
The CI KTN has published the first stage of its groundbreaking project examining the Future of Digital Content.
This Baseline Report delivers a valuable insight into where the creative industries see themselves today and where they need to be by the middle of the next decade to fully exploit the exciting opportunities offered by developments in how digital content will be delivered and experienced.
The project has involved a major online survey, interviews with subject experts and a series of event workshops across the UK.
The next two phases will identify scenarios for the future of creative industries and projects, actions or funding that need happen to realise the scenarios. These will be published during the first quarter of 2010.
Digital Futures: Knowledge Networks for Creative Industries
274 days ago (ppt - 0 Bytes)
This presentation by Dr Adrian Woolard, Project Lead (R&D North Lab), BBC Research & Development was orginaly deliverd in October 2009 and delivered at our digital content workshop 1st December 2009.
Presentation - Future Digital Content Experiences & Distribution
324 days ago (mp4 - 0 Bytes)
A project to explore the future of Digital Content. This short video outlines the main the process our consultants TheAlloy for The Creative Industries KTN. You can download it herein mp4 format.
It is also availabe from youtube:
Technology Strategy Board Creative Industries Strategy
416 days ago (pdf - 710 KB)
This is the strategy published by the Technology Strategy Board in May 2009.
It outlines the challenges and issues facing the creative industries and highlights several strategy areas where the TSB will add support in the coming years. Of particular interest to this beacon is the focus on Metadata and Content Aware Networks to drive new business models and consumer experiences.
Technology Strategy Board Creative Industries Strategy
416 days ago (pdf - 710 KB)
This is the strategy published by the Technology Strategy Board in May 2009.
It outlines the challenges and issues facing the creative industries and highlights several strategy areas where the TSB will add support in the coming years. Of particular interest to this beacon is the focus on Metadata and Content Aware Networks to drive new business models and consumer experiences.